subway



made a start on the subway project, not too far in yet, and sadly way over my texture size budget, think it may be because I've made a rather large area, also wasted quite a bit on the carriage, which i plan on sorting out.

not planning on doing much more to this at the minute, as i think the is a big unreal 3 update coming out soon, which if it does what it says will make using the engine easier, lighting easier, and better looking i might add.


sumer projects

as for the Summer projects i plan to do the rain forest, and the subway projects, in different engines.

mainly because the cry2 engine will make a rain forest look absolutely amazing but at the same time the engines advanced lighting and shaders might not show of my work that well, as the engine can make anything look nice to be honest.
and the  subway in the unreal3 engine, as unreal 3 is slightly easier when making indoor areas.
hopefully proving that i can use both engines which is always a plus.

also hoping to make the characters needed with each project intractable and animated in the scene, as in a man sitting by a fire in the crash site, or a hobo sleeping in the abandoned subway.

not sure how much work is involved in that, but I'm hoping the summer will be enough time to get all that done. 

summer

Well that's another years work successfully over now, quite happy with how this year has gone, feel I've learnt a damn lot this year.
not just in terms of 3d but my 2d work also. adding colour to my life drawing i feel I've learnt allot and came along way.

my drawings still aren't perfect but I'm happy with how its going. 
also in terms of 3d i feel I've came along way since last year. although even looking at this years projects I'm not happy with them and feel i could do them allot better now, which i intend to do over the summer, only to hate them after I've done gain and want to do them again but that's just the way to learn i suppose, to redo work and iron out mistakes.

planning on doing allot of work over the Summer, so hopefully i will be ninja at 3d modelling and drawing next year ready to take on the 3'rd year projects. 
 
on to the list of Summer projects now, some of which look awesome.
especially the subway and rain forest crash topics, in which i have an idea which i will go into next blog. 

final

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finished my ff7 model, looks pretty good now i think, actual model is alot more detailed than the picture, had to scale image down alot to get it to fit on blogger,

around 3500 polys in the end, aout 5000 tris

im really happy with the amount of detail ive put in with the amount of polys ive used.

alot of spare faces are being used under the helmet as ive modelled the whole head, so the helmet is removable and thers a head and face behind it.

next top model

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Decided to make one of the 1st class soldiers from squares final fantasy7 this time, as thyve recently released a new ff7 game, crisis core, thers plenty of imagery to work with, bin working on it about a day so far, i have a model of a ody without the head that i just pull and push into shape now when i want to madel a character.

this is what i have so far

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its getting there i think, its got quite a high amount of unneccisary detail though mind, but i have a low poly version made alrady anyway so i can just normal map this onto the low poly once ive stuck it through mudbox and played with it abit.

i decided to quickly rigg and test it before i started mapping it, just to make sure the model itself worked ok, and it moved quite smoothly when i tried it out, so all is well so far.

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level creation

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So, here it is.... my first serious attempt at the cryengine, rather than make a full level im just trying to make it realistic at the minute, which i think i have acheived so far, im usiong alot of built in models, as it'd take me years to make the amount needed in the cryengine, i must say they make using it quite complicated, as in forgetting to include a save button when u import your own models, had it since before christmas and iv'e only just got the swing of it really.

apart from all that iv'e started importing some of my own models into the engine, its also made me think about building collision meshed when i make my models, and how to texture my models so that the lighting looks ok ingame.

i also have made the ai in game for the birds in the sky, and fish in the sea, i also have a few turtles bummin around on the beach, and a shark out at sea to eat you if ya get too near.