final

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finished my ff7 model, looks pretty good now i think, actual model is alot more detailed than the picture, had to scale image down alot to get it to fit on blogger,

around 3500 polys in the end, aout 5000 tris

im really happy with the amount of detail ive put in with the amount of polys ive used.

alot of spare faces are being used under the helmet as ive modelled the whole head, so the helmet is removable and thers a head and face behind it.

next top model

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Decided to make one of the 1st class soldiers from squares final fantasy7 this time, as thyve recently released a new ff7 game, crisis core, thers plenty of imagery to work with, bin working on it about a day so far, i have a model of a ody without the head that i just pull and push into shape now when i want to madel a character.

this is what i have so far

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its getting there i think, its got quite a high amount of unneccisary detail though mind, but i have a low poly version made alrady anyway so i can just normal map this onto the low poly once ive stuck it through mudbox and played with it abit.

i decided to quickly rigg and test it before i started mapping it, just to make sure the model itself worked ok, and it moved quite smoothly when i tried it out, so all is well so far.

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