Week 24;-

I have quite liked the way the course has progressed this year, as at the start I had no idea about using 3ds max, or any other 3d software for that matter, I think we were taught very well as the majority of us picked up the basics very fast.
One of the main problems I thought there was with the course is that we weren’t really taught how to digital paint, and I for one have never don e it before so I really struggled with this part of the course.
From reading the blog I like the idea of more physical 3d work next year, such as sculpture.
But also I wouldn’t mind being taught a little bit about the digital sculpting software that’s around such as mudbox or zbrush, as I think we will need these in our future, to be making the best 3d work that we can.
All in all I have really enjoyed my first year and how it has been run, I’m still not fond of the presenting work to the class thing but I think that’s something I’m going to have to get used to and get better at for the future.

week 23

THERE IS NO WEEK 23, YOU CLEFT

Week Twenty-two GDC

“Brainstorming in Public: 52 Game Ideas in 52 WeeksSpeaker: Patrick Curry (Senior Game Designer, Midway Games) Session DescriptionTired of the industry paying lip service to new intellectual properties, game designer Patrick Curry (STUBBS THE ZOMBIE, STRANGLEHOLD) started posting original game concepts to his website. Throwing caution into the wind, Patrick publicly brainstormed 52 game ideas, one a week for all of 2006, honing his design skills, inspiring others, and getting some unexpected attention from the game press. In this lecture, Patrick continues this reckless endeavour, giving a full post-mortem on his personal-project, encouraging others to brainstorm in public, and giving tips and tricks to those bold (and crazy) enough to follow suit.”

That is a quote from the GDC, about the 53 game ideas in 52 weeks, I think this is an awesome idea, because out of his 52 there’s bound to be some good ones, rather than just spend ages and make a crappy story to a game, I think this is a better idea.
At least then if someone thinks its crap theirs not months of work wasted, only a few days.
Personally I think brainstorming is a good idea this is an example of why it is a good idea, the more ideas they are laid out the more the chance of the good ideas being stated.

Week 21 Where do you want to go, and how do you get there?

Where do you want to go, and how do you get there? I’m still not sure exactly where I’ll be in 3 years time when I finish this course, as it’s not a certainty that ill get a job in a certain company, it’s not even certain that will end up in the games industry(although I imagine I will, and seriously hope so), but I plan on having the skills necessary to have the sort of job I want to get, I understand that this whole process in a 2 way process, and we won’t get anywhere if we don’t put a little back into it ourselves.
Looking at what we have to do from now on, and to get into industry, I think I’ve already learned the basics, I just need to keep getting better at it now until I’m at a sufficient level, and I think that's what the second and third year our for, as I don’t think ill lean anything new now, just get allot better at what I’m starting to know already.
I’ve even noticed sometimes, when I’m not even consciously thinking about, like when I’m in bed or something, in my head something will just click and I understand something in max that I didn’t understand fully before, and I think, I’m making quite good progress with my 3d modelling and drawing.
So in 3 years time, I hop to see myself working in the industry, and that where imp going to aim towards.

week 20 CREATIVITY

Creativity, mike has told us numerous times over this course about creativity and that school bashes the creativity out of us, and university is in some way teaching us how to be creative again and over the course of my 1st year in game art I’m beginning to realise just how right he was.
It’s actually quite hard to get out of the routine and rules set down by the schooling I received when I was younger, it’s like learning to talk again or something along them lines, I remember in gcse in my art classes we were supposed to in a way be doing our own stuff, but it still had to fit in with what the teachers wanted, and on this course now our projects seem to be completely free, to do what we want.
As well as the arts and such, I think games is one of the areas that can benefit most from creativity, and can show it best, as in games, pretty much anything is possible, there’s that many games out there I’m sure anything you could ever want to do, and cant, there’s a game u can do it in.
In modern times, with how schooling in a person’s earlier years is handled, is seems that they are having their creativity beaten out of them, by school and teachers and such emphasizing that maths English and science are the most important subjects in school.
And also any child with the slightest behavioural problem is labelled dyslexic now days, I was talking to my mum the other day who has recently been to a typing course of some sort, it’s not typing, but it’s something to do with excel and computers, and she has never really been able to spell, and neither ha vi for that matter, but after talking to her teacher she found out that she’d be classed as slightly dyslexic just for being able to spell some words that well.

Week Nineteen; Life Changing or Career Building?

I think the reason different companies want either experienced game artists/programmers or wanting individuals with a good art background depends on situation.
Some companies might be more pushed to meet their deadlines, in which case they might not have time to train up staff with the skill level they need for their games to work as they want it to.
Whereas companies that can afford and have time to take people on and train them up might end up with the sort of modeller/programmer that they want rather than possibly a generic modeller, and they can have exactly what they want in their staff.
Personally I’d much rather work in an environment where people are still being taught, given drawing lessons and such, rather than just left to do what they have to do.

week 18 sound in games

Sound in games, I think that sound plays a very important role in games; it can completely set or in some cases ruin the mood and playability of the game,
Sound is used in games to create tension, emphasise a character, let you know if you are doing something right or wrong, and hundreds of other things.
Sound is used in basically every game, and can make or ruin them, I think this is because a good soundtrack, even just making the guns on a game sound more realistic, helps add allot more feeling and playability into a game, there has been some games where I’ve just though it sounded awful and it annoyed me so I’ve not enjoyed the game as much as I could have.

I think the biggest sonic moments for me in gaming is either the final fantasy 7 soundtrack, final fantasy 9, the metal gear solid one in general, or the new devil may cry 4 one.
I think the soundtrack can give an amazing feeling and experience to a game that might even lack in playability and story, some of my favourite games, are only my favourite’s party because they have such a great soundtrack with them.