
Now that i think iv'e cracked my body rigging, i thought id move onto the face, the model was pretty easy to make mid you, now that i spline model them i can wack them out in about an hour, not including the high poly though, i kept it as simple as i could and added detail with the maps and bump map.
i also made sure i modelled in a cavity for the mouth, and 2 planes for the teeth, as id be rigging him to open and close his mouth, i also used a few extra polys making him so he could close his eyes, but it was only about 5 or 6 extra.
after making my base model and texturing it, i made alot of copies and changed each one to mave a different part of his face, its sounds tedious but it only took about an hour, and added a morpher modifier, and used the little slidy things to move his face and thn rendered.
i used the same 4 lights for the render as with my full basket ball player.
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