week seven!! art directors

this weeks blog task, as ita about the job title art directors is to get us up to date on what they do, well before reading the links given i would have just said they direct art, and in this case, direct the game art along the course of its production.

but now after reading what its really about i realise how much wourk thay actually have too do, as even if its not direct responsibility, they are responsible for every single little model and texture that goes into the games.

thay must know exactly how the character is supposed to look, and must be able to visualise the levels with all the plants, trees, and vegitation, even if its not their yet.

the art directors in a sense are responsible for how the game will turn out, and are fully in charge to make sure it turns out perfect how they want it.

acording to what iv'e read the term art director is'nt used majourly in video games, and is more PPrent in japanese games.

some famous directors would be hideo kojima, who directed the metal hear series,
Shigeru Miyamoto, who is credited as the creator of mario and donkey kong,
tetsuya nomura, director of some of the more recent final fantasies and kingdom hearts.

art directors are at the top end of the artists working on a game, which im sure is where most of us on the game art course wish to end up, although they aren't directly at the top, they still hold an immense amount of responsibility.

they could even be branded as the most visual and artistic in the game production process, which is probably why they are ther doing that job, because it is their job to over look the game as its being made, as in, if a scene isn't dark and gloomy enought, they'll tell people below them how to make it dark and gloomy enough, so they are constantly making decisions about whats best for that gamme.

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